Pedro Mello - Game Developer
Email: pedrogcmello@gmail.com
WhatsApp: +55 (21)99064-4994
Freelance Developer at Legends of Learning
U.S.-based educational gaming platform offering subscription services to schools to support and enhance student learning.
Drag-and-drop mechanics with element combination under specific conditions to produce the correct compound
Serve a variety of alien customers with their custom-made smoothies
Educational dialogues and challenges designed to stimulate logic and reinforce memory
Roles
Game Design
Programming
Sound Design
Game Writing
Project Manager
Art
Diego Mello
Music
Marina Eller
Game link: https://filomolusca.itch.io/smoothie-planet
Game link: https://filomolusca.itch.io/astro-rabbit
Roles
Game Design
Programming
Level Design
Sound Design
Art & Game Design
Diego Mello
Music
Marina Eller
Platform game built around inverted vertical progression and distinct level-based obstacles
Varied stages introducing unique mechanics and gameplay dynamics
Learning through hands-on gameplay and dialogues with charismatic characters
Game Design Graduation
Bachelor’s degree in Game Design with a project-based methodology covering various areas of game development.
7 teenagers trapped in an abandoned Haunted House with killers on the loose
Adventure game that mixes the horror genre and interactive narrative games with the retro Adventure mechanics and a lot of puzzles.
Survive this nightmare and try to save your friends and escape before it's too late
Roles
Game Design
Narrative Design
Level Design
Puzzle Design
Project Manager
Programming
Rodrigo Fonseca
Art
Gabriel Schubert
Music
Marina Eller
Roles
Game Design
Level Design
Programming
Fun drag-and-drop game for children, that stimulates learning and cognitive development
Feed the different sharks with the correct fish from their diet
Advergame proposed to the Rio de Janeiro's Aquarium, "AquaRio", to be exposed in the interactive totems spread over the aquarium to entertain the children
Demons invade Earth and your hidden power awakens to stop them.
Explore a country town while searching for survivors and facing demons.
Ranged combat with magic and enemies that chase the player.
Roles
Game Design
Level Design
Narrative Design
Programming
Animation
3D Modeling
Music
Marina Eller
Roles
Game Design
Programming
Narrative Design
Game Writing
Music
Marina Eller
(911 Training)
Text Adventure game made in Twine that simulates the work of a 911 operator
Answer emergency calls and ask questions, deciding on whether to send a police car to the scene or not for each situation.
Each choice leads to distinct feedbacks from your boss at the end of each day, leading to different endings.
A nameless Jedi must infiltrate the Death Star to disable its generator before it fires.
Kill stormtroopers and advance through the stages without losing your lives, or go back to the beginning.
Hexagonal tile map with turn-based actions. Enemies, obstacles and power-ups positions are generated randomly.
Roles
Game Design
Programming
Pixel art
In this project, me and my friends were able to deliver a castle building game with blocks in less than two days in the "Magalu Game Jam". The game functions exactly as an inversed Angry Birds. Where your goal is to protect your people from the cannon balls by strategically using the money from each stage to set up the best possible defense and save as many people as you can. The game has multiple stages and ang an age advancement, which changes the whole visual aspect of the game, as well as adding new mechanics, blocks and cannon balls, such as the fireball.
This project was created in the Game Jam of Lage-GDP, from the "UFRJ" University. It's a store management game, where the goal is to always earn more money by breaking geodes, to obtain ores with random drops and sell them to customers who have their own lives and stories. You can refine ores to create other products such as gems, and earn more money. With your money, you can purchase tools and upgrades for more crafting options and selling value, and so forth. On this project I managed a team with 4 other people that have never made a game before. Despite the amazing art they could provide, most of the development was left for me, so I accumulated the work from Game Design and Programming, which was very challenging.
This is a Game Design and Art project only, where I could further explore my artistic and creative abilities. Alongside a colleague, we developed an alchemist character named Albert. We created his story and his world and all the Game Design concepts that compose the game "Alchemist by Trade". We created digital paintings of the characters and modular assets in pixel art that compose the environment of the game. With 54 tiles and several assets in pixel art, we could present the universe of the game and simulate its gameplay visually.
A project that was born on "Casa Jangada" and little by little took shape in an atribute matching card game with characters from "One Piece", for up to 8 players. In the Top Trump style, but with a few surprises and innovative mechanics, like the use of a board. The game is currently in development and a complete and printed version will come soon. Since this is a fan made game, there's the objective to use this mechanic in the future to create our own game called "Jangadeiros", with a unique universe and characters.